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Variations of Cribbage
Both Five Card and Six Card variations of
cribbage are supported. As 6-card cribbage variation is the most common, it is a default
variation. By default, the points will be scored automatically both during play and during
show-of-cards. With Manual Scoring table option selected, both
players will be forced to count their hands -- both during play and during show-of-cards.
Six Card Cribbage
Six Card Cribbage is two-player game that is widely played in English speaking parts of
the world. In England, it is primarily a pub game - indeed, it is one of the few games
allowed by Statute to be played for small stakes. Cribbage is considered to be a Game of
Skill where players must balance a number of different objectives, remain quick witted
enough to recognize combinations in order to beat their opponent. It is a game where
experience counts for a great deal -- though a little bit of luck as in real life always
helps :)
Cribbage is also a game where proper gaming etiquette is important. The proper rituals
associated with cutting and dealing, playing and pegging, as well as the terminology, all
serve the useful purpose of keeping things in proper order and maintain the game
authenticity.
Two players use a standard 52 card pack. Cards rank from high to low: K(high) Q J 10 9 8 7
6 5 4 3 2 A(low).
| Object To be the first to score 121 points or over (twice round the usual British design of board) accumulated over several deals. Points are scored mainly for combinations of cards either occurring during the play or occurring in a player's hand or in the cards discarded before the play, which form the crib or box. Board, Pegs & Score Traditionally, cribbage score is kept by means of a board and pegs. In online game, the score is also denoted numerically below & above the cribbage board. The score on the bottom of the cribbage board (in black) belongs to you. Your pegs are also in black. The score above the cribbage board (in red) belong to your opponent. Opponent's pegs are red. Starting at one end of the board - usually to the left of the first dealer - the scores are pegged automatically as they occur using their two pegs alternately: the forward peg shows the player's latest score, and the rear peg shows the previous score. Pegs move from outer track of the board starting at the bottom toward the inner track. In the example of the cribbage board on the right, the score is 14:1 in your favor. The forward black peg is on the 14th hole for you & on the 1st hole for your opponent. The rear black peg for you is on the 3rd hole, indicating that the previous score was: 3 for you. |
|
Deal
Discard
Starter Card
The Play
Scoring During Play
| 15: | If you play a card which brings the total to 15 you peg 2 claiming Fifteen two. |
| 31: | As mentioned above, if you play a card which brings the total to exactly 31 you peg 2. |
| Pair: | If you play a card of the same rank as the previous card (e.g. a king after a king) you peg 2 for a pair. |
| Pair Royal: | If immediately after a pair a third card of the same rank is played, the player of the third card scores 6 for pair royal. |
| Double Pair Royal: | Four cards of the same rank, played in immediate succession. The player of the fourth card scores 12. |
| Run: | A run or sequence is a set of 3 or more cards of consecutive ranks (irrespective of suit) - such as 9-10-jack or 2-3-4-5. The cards do not have to be played in order, but no other cards must intervene. Score equals to a number of cards in a run. |
| Last Card: | If neither player manages to make the total exactly 31, whoever played the last card pegs 1. |
The Show
| 15: | Any combination of cards adding up to 15 pips scores 2 points. For example king, jack, five, five would count 8 points (four fifteens as the king and the jack can each be paired with either five). This combination would be marked as fifteen: eight. |
| Pair: | A pair of cards of the same rank score 2 points. Three cards of the same rank contain 3 different pairs and thus score a total of 6 points for pair royal. Four of a kind contain 6 pairs and so score 12 points. |
| Run: | Three cards of consecutive rank (irrespective of suit), such as ace-2-3, score 3 points for a run. A hand such as 6-7-7-8 contains two runs of 3 (as well as two fifteens and a pair) and so would score 12 altogether. A run of four cards, such as 9-10-J-Q scores 4 points (this is slightly illogical - you might expect it to score 6 because it contains two runs of 3, but it doesn't. The runs of 3 within it don't count - you just get 4), and a run of five cards scores 5. |
| Flush: | If all four cards of the hand are the same suit, 4 points are scored for flush. If the start card is the same suit as well, the flush is worth 5 points. There is no score for having 3 hand cards and the start all the same suit. Note also that there is no score for flush during the play - it only counts in the show. |
| One For His Nob: | If the hand contains the jack of the same suit as the start card, you peg One for his nob. |
After a non-dealer's hand has been shown and the score pegged, dealer's hand is shown,
scored and pegged in the same way. Finally the dealer exposes the four cards of the crib
and scores them with the start card. The scoring is the same as for the players' hands
except that a flush in the crib only scores if all four crib cards and the start card are
of the same suit. If that happens the flush scores 5.
No Skunks Allowed!
In a non-standard cribbage variation, some play that if the loser scores 61-90 points in
121 pt game, he/she is skunked and loses a double stake; if the loser scores 60 or fewer,
he/she is double skunked and loses a triple (or quadruple) stake. At GameColony only
standard classical cribbage rules the day -- in $Ticket games no player can lose more than
a single entry fee.
Five Card Cribbage
5 card Cribbage variation has the following differences from the main (6-card) variation:
The table set for the 5-card Cribbage variation is showing the following in the 'Points'
area: 61pt. (5) which is meant to show the points (61) and the number of cards (5).
Manual Scoring Option
With 'Manual Scoring' table option selected, both players are forced to count their hands
-- both during play and during show-of-cards.
If you undercount your points -- it's your loss -- you will only get the points
corresponding to your manual count. The board will show your 'undercounted' points
alongside with computer-scored points.
If you overcount your points -- the server will catch the error and the extra points will
be added to your opponent's score. The board will show your 'overcounted' points alongside
with computer-scored points.
In the example below, a player just put an Ace of Hearts on the table earning 2 points
(not shown). Instructions in red call for this player to select his points from the
drop-down box and press the 'score' button.
Note:
When you do not have to add 1 pt for last card in the drop-down box -- it will be
auto-added for you.
For example, if you just scored one 31 pts combination, just put 2pts (for 31). If you
scored 31 by adding a pair -- make it 4 pts in the drop-down box (2 pts for the pair and 2
pts for 31). If in the latter case you forget about the pair and just score 2 pts for 31,
then you'll undercount 2 points, so your total score will be 2 pts lower. Initial 'for his
heels' points will be auto-added During the show-of-cards, the dealer has 2 separate
drop-down boxes to put the score in - for the crib and for the hand
Table Option to Show or Hide Played hands
There are two schools of thought in face-to-face cribbage regarding whether to show played
hands or not.
One is that you show the cards and the other is that you do not. In order to reduce an
advantage of one person over the other, the cards should be shown.
If the cards are not shown, the player with more acute memory has a distinct advantage
over the opponent.
In the ACC (American Cribbage Congress) face-to-face tournaments and in ACC Grass Roots
play, the rules state that the cards are to be shown.
By default, at GameColony the played cards-in-hand are now shown as smaller cards next to
the clock. Experienced players, however, may want to uncheck the table option "Show
played hand" which would give a player with better memory skills an extra advantage.
In the lobby view, the table with a non-default option of not showing the played
cards-in-hand is marked with 'n'.
|
Aqua Rush |
Backgammon |
BlackJack Rush 21 |
BuckMan |
Canasta |
Chess |
Cribbage |
Darts |
Dominoes |
FreeCell |
Gin Rummy
Lines Collapse | Mahjong | Pharaoh's Treasure | Poker Rush | Pool | Pool Rush | Pyramids | Rock-Paper-Skill | Solitaire :: INDEX |